﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SquogContentPipeline
{
    public class DrawableGameObjectData : GameObjectData
    {
        //Name of the sprite sheet asset that will be loaded for this object
        public string SpriteSheetName;

        //The depth at which this object will be drawn in a window.
        //0 is immediate foreground
        //1 is midground
        //>1 is background
        public float Depth;

        //Scale of the sprite
        public float Scale;
            
    }
}
